Nebullem

The studio · Est. 2021

A record deserves visuals as good as the record.

It is the idea we have run on since 2021, and it still shapes every release we get to touch.

01 Origin

How it started

Started by Sarthak, a 3D artist who fell for music visuals and never really left.

Before Nebullem, Sarthak spent years making visuals for artists around the world, learning how a track wants to be seen rather than just decorated.

Years of working around releases means we already know the rhythm of one: the schedule, the platforms, the specs, and what a drop needs to feel like.

See the work
Nebullem monogram

02 Meet the team

Four people, one studio

Sarthak, art director and 3D artist SarthakArt Director · 3D
Jake, motion designer and editor JakeMotion · Editor
Rohini, illustrator and concept artist RohiniIllustrator · Concept
Kevin, video editor KevinVideo Editor

Open roles

Maybe you.

We are always open to creatives, editors, 3D artists and motion designers with a sharp eye. Tell us what you make and send a couple of things you are proud of.

Drop us a line

03 By the numbers

Five years of receipts

0.0B+ Views generated
0M+ Monthly listeners
0+ Artists and labels
0× Gold records
$0M+ Revenue generated
0+ Artworks shipped
0H Reply time
0 Continents served

04 What we believe

Three things we hold to

The song leads

Every choice starts in the track. If a frame does not come from something in the music, it does not survive the edit.

Small on purpose

A handful of clients at a time. The people who pitch a release are the people who ship it, and you always know who you are talking to.

No surprises

You see the direction before anything is animated, and progress as it happens. Nothing lands in your inbox that you have not already seen coming.

05 Process

How a release comes together

01

Send the track

The track, the release date, and whatever the visual is in your head, even if it is one word. We listen properly before we say anything.

~ 1 day
02

Lock the look

Frames, references, and a direction you actually sign off on. Nothing gets animated until you have seen where it is going.

~ 2 days
03

Build and cut

3D, motion, and the edit, timed to the track rather than dropped on top of it. You see progress as it happens.

2 to 5 days
04

Ship the kit

Every format the release needs, in one handover. Canvas, vertical cuts, the master, and the artwork, sized right the first time.

~ 1 day

A studio built for

Music worth looking at

We work with a handful of clients at a time, so there is always room to care about yours.

Start a project